Aaron
Haynes
A 3DMM veteran
dating all the way back to 1995 when the program was first
released with a weird history in the community. Got my start on
DragonFilms in 2000 with the first four episodes of the Vlarion
series. Running about four hours back to back and sporting an
RPG directing style complete with battles, HP damage, worldmap
and equipment sequences, text-based dialogue and MIDI music,
Vlarion was shaping up to be the one series that broke every
moviemaking rule in the community in the following years. Posted
on the board occasionally but generally avoided it for the more
decentralized and encouraging atmosphere of DF and e-mail based
communication with fellow moviemakers, Alternate Vlarion 3 was
released to the board in 2002 to almost unanimous negative
feedback. In the months following REDUX, a Rebirth of
3DMM/Showdown tribute and a sort of "State of the Union" address
to the community directed with Gorosaurus, the Vlarion series
has finally begun to get a bit more widespread critical acclaim.
The final installment in the series, Alternate Vlarion 4, is
scheduled for release in late 2004.
My review style focuses largely on interpreting the more subtle
ways that films speak their messages -- community history,
dialogue and plot patterns, character development and payoffs
later in the movie, and unintentional references, coincidences,
and ironies. Reviews are capped off with a Critical Score,
judging the cinematic merits of the film, and a Personal
Score, which amounts to nothing more than how much I enjoyed
the movie. Scores don't often drop
below the 60 point range and very rarely below the 40 point
range -- typically if a movie is bad enough to get less than a
4/10, it's clear that the director isn't ready for their work to
be judged on the scale the community's best movies are judged
on.
3DMM films are by nature a precarious thing. It's a buggy,
outdated program riddled with limitations and problems. There's
no money in it, it takes an extremely long amount of time and
effort to make anything worthwhile, and the only thing you can
hope for, other than personal satisfaction, is a fairly large
degree of positive feedback from other directors and peers in
the community. To this extent, I try to make my reviews as
detailed and ultimately constructive as possible, gauging the
director's intent and message of the film as best I can and
giving personal advice as to what might be improved. I don't
consider setting my scoring window higher than lower for most
movies to be low standards; for what the director was trying to
achieve and what came across in the film, the outcome can be
critically flawed but still uphold its principles to a certain
extent, and thus deserves a score tailored to that extent. I
have no problem giving a film a 100/100 if it really deserves it
-- there's always room to improve artistically, but films can be
challenging, consistent in tone and message, revolutionize a
stylistic technique or method of storytelling, and generally
achieve great things. The greatest movies released to the
community, or even just the ones that do everything they set out
to do in a powerful, unique way deserve the highest score we can
give them. Perfection has no place in cinema, but greatness can
come along in a variety of ways.
With that said, take my reviewing style with a grain of salt or
whatever the hell you want to call it. I know I certainly do.
E-mail:
amhaynes@bulldog.unca.edu
|
Gorosaurus
(Jason Meckes)
Good 'ol Goro. He
pays for the site, and on top of that I hear he's a pretty good
animator to boot (actually, he's probably the best character
animator I've ever met, nevermind 3DMM). A lot of what Goro
focuses on in his reviews are the creative steps directors use
to push the medium forward. He wants to see something new,
something highly innovative that fits with the message and
overall feel of the movie. While he's typically a nice guy and
can get very enthusiastic about some films, he's no critical
pushover, and his more recent reviews have established him as
one of the most observant critics in the community.
Goro has several older reviews on the site that aren't quite up
to the quality level of most others. These may be redone at some
point down the road.
|
Z-Man
(Matt Burkett)
Has been in the community
longer than anyone on the staff (except possibly Mike Belfance,
but he's a DF alumni). Very journalistic in his approach to 3DMM
films. Has little patience for randomness or unpolished 'fun'
movies (see JDR Revival). Holds 3DMM movies to a standard not
unlike the one he uses to review real movies, which weeds out a
lot of the amateurish conventions present in many, many flicks
throughout the history of the community. Like Andres, doesn't
have much tolerance for many of the cliches most of us take for
granted. Not very active as a reviewer, currently, but here's to
a comeback down the road.
|
Zaps
(Ben Lee)
A 3DMM critic with
a unique perspective on the community -- he hasn't been around
for more than a few months, so he's experiencing everything from
1996 to 2004 for the very first time. Like Daniel Martin, Jeff
and Rory Price, and James Waumsley, Ben has has the (somewhat
dubious) honor of being immortalized in the JDR series as
"Boundless Ben", who was voiced by Justin Wawrzonek, who also
uses Timothy to represent himself in 3DMM movies. Whew. |