Reviewed by Mike Belfance
I
think it's probably safe to say that one of (if not THE) most
difficult genres to translate into 3dmm would have to be horror.
In order for horror to work, the viewer has to be completely
immersed in the movie, and (while they're watching it anyway)
buy everything that's going on in the film as if it were
actually happening in front of them. It's something that's hard
to pull off even for a Hollywood director- so it's easy to
imagine how immensely difficult it would be to do in a program
like 3dmm. Here we have 30 "actors" everyone knows, who
constantly have the same facial expression painted on their face
in a program with a framerate that's slow and jittery at best.
Not exactly the right ingredients for immersive viewing. Yet
somehow, Mike Storch has managed to pull it off exceptionally
well- and in a movie about freaking evil gnomes!
Right from the get-go, the atmosphere is so thick you could cut
it with a knife. The opening credits play out as the camera pans
across a dark forest- eerily quiet except for the music playing
in the background. It's so simple, but it works amazingly well.
The long panning camera shots seen in the opening are used to
great effect in many other parts of the film as well. They never
get old, and always fulfill their purpose of being very
unnerving. That said, even when the camera is sitting perfectly
still, it's used expertly. This is just a very well directed
movie, there's no better way to say it, and frankly, considering
the source material, it HAS to be. Mind you, every movie
should be well directed, but in this movie especially, good
use of the camera is everything. Obviously a movie about killer
gnomes is going to tread a very fine line between creepy, and
corny. Mike Storch keeps it safely secured on the "creepy" side
by throwing every directing technique you can imagine into it.
Three great horror movie directing techniques are used heavily:
1. The atmosphere is always very dark- it's rarely daytime in
this movie.
2. The camera is almost always at an odd angle, or panning
towards something your suppose to be afraid of, or doing
SOMETHING cool. You'd be hard pressed to find a single boring
horizontal shot in this movie.
3. The creature(s) is rarely if ever shown (I consider this the
most important, especially in 3dmm)
The storyline is good, but nothing entirely out of the ordinary.
I won't give much of it away, because it's such a short movie,
but let's just say it comes down to a family who moved into the
wrong house at the wrong time getting into alot of gnome-related
trouble. Horror movies about people moving into houses built in
an area holding a dark secret aren't exactly a new idea, but the
plot manages to be interesting enough. It's not perfect, there
are a few subplots that end up not meaning much at all, but it
manages to keep it from feeling like a mindless slasher flick.
The sound is excellent, probably the strongest point of the
movie below how well directed it is. The music plays a loud beat
whenever something extremely creepy shows up on screen, which
almost got a jump out of me, but not quite. The voice acting
is very good overall. It's probably a testament to my friend and
VGN2 co-director Justin Wawrzonik as a voice actor that I didn't
know he played the old man until the end credits. Damn it, stop
hogging all the talent and teach me how to do voices ya' stingy
bastard! Yeah, good job all around. If there was a weak voice
part in the movie, I'd say it would be the little girl. Her
voice acting wasn't bad, just very monotone. It seemed like
every one of her lines was said in the exact same way. I don't
know...as far as faults in this movie go, I'm grasping at straws
here.
Overall, this was an extremely well directed, very well acted,
and genuinely creepy horror movie. And as I said before, IT'S
ABOUT GNOMES! Whodathunkit?! I give it a 92% out of
100% and recommend you all download it, watch it, and agree
with me.
92%
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