Reviewed by Jason Meckes
Spanning
countless different ideas, story changes, character remakes, and
creative ups-and-downs, it is sadly not surprising that a movie
like James Burgon's Identity now sits unfinished. Beginning, as
I recall, titled "Alien: Retaliation," Identity's early roots is
easy to see through what is shown in the current work. Dark,
uneasy, and frankly, Cameron-esque. I commend James for not
throwing in the towel when realizing that an alien movie would
not make the most of his creative talents, but it's a shame that
it seems more original efforts take a much larger toll on one's
time and energy.
The story is, I'm afraid, just as I would've imagined from the
start. A space vehicle named the Aegistraut somehow becomes home
to a rather hostile alien creature who slowly picks off the
entire crew, as in the end, only one being can survive. There
are hints of deeper tones and possible motives scattered across
the beginning scenes, but at this stage, it is fairly impossible
for the viewer to put together more story than listed above.
This, I believe, would prove to be Identity's fatal flaw. You
can't sculpt David out of dirt. Forgive the metaphor, but bear
with me.
The sound is rather unstable, nearly chaotic. While the
underlying music, which I thought was Perfect Dark, though
something else was in the credits, was amazingly suiting, the
sound effects and voices were a whole 'nother ballgame. I went
through the voice files, and the acting seemed simply
incredible. All very fluent and clear, a perfect set (Apparently
my character didn't make this version, whew!). They were,
however, drowned out in the movie. Sound effects and atmospheric
music overlaid several critical character and plot-building
lines.
Animation was as was expected: Darkly satisfying. There was
beauty in the black, and there was exhilaration in the red. The
camera movements were modeled extremely well, on a personal
note, especially considering Burgon's widely-known choice not to
use the 3dmmAP2 animating accessory. The monsters were fairly
well created, and I wouldn't even say unoriginal. Personally, I
felt all of the designs were quite remarkable, and were amazing
to see animated as they were. As unprofessional as it may be, I
have this nagging need to divulge how incredibly awesome scene
56 was. The effect James was aiming for worked wonderfully. No,
perfectly, and I actually giggled with delight at this moment.
After begging for forgiveness, I started the play button again
and resumed watching.
The cinematography and directing in this movie is a rather mixed
bag. At times the eye can get really bored with Identity. There
are numerous instances where the area or character of importance
in a scene are centered right in front of our eyes; blatantly
disregarding what graphic designers call "the golden rule"
(Keeping areas of interest or focus on the 1/3 lines, but not
the 1/2 line). Other times we are given a visual treat, with
interesting angles and insightful directing. Hiding what
shouldn't be seen, or revealing enough to keep the audience
enticed, James Burgon shows that he can indeed be a very
effective director. Interestingly enough, I disagreed with many
of his comments on his unfinished scenes. The second and last
scenes showcased were, I felt, very nice. While far from
perfect, they had the right ideas down in terms of space and
positioning. I'm fairly sure that James has since learned to
maintain this visual level, and his next works, which I
encourage entirely to come out, will no doubt be a living hell
to the blind.
Overall, Identity has a good deal of quality directing and
incredible visuals, but also tries to rely on story for these to
fully impact. The story, being incomplete, can only serve as a
toothpick crutch for the better qualities in Burgon's work.
Possibility lingers throughout this unfinished movie, and
there's no doubt in my mind that had the right amount of
inspiration hit, James would've fulfilled a great deal of this
possibility. As it stands, however, Identity is yet another
movie that really, really could've been. Even in it's
unfinished, waywardly chaotic form, it's almost a short movie of
it's own, and does what it was asked to. I enjoyed it. I'm
pretty sure that it kills James to release it unfinished. The
fact that he begins his movies by creating the credits hints to
me that he's always dreaming/anticipating a grand full release.
Trust me when I say that I believe 100% that this day is not
very far away. He'll do it.
7.5/10
Unfinished, but fun. While feelings of deja vu abound, there are
enough interesting new ideas in this to warrant a look from
anyone
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