Reviewed by Jon Barton
Doom
is a strange beast, but not in terms of whether it's a good film
or not. Indeed it marks the beginnings of JP's most enticing
work to date, spawning one of the best 3dmm sequels to date and
climaxing with the inevitable third, D3mons: The Distant World.
Unless you're a legless tramp being ravaged by a slavering pack
of mutant field mice, it's unlikely Doom will disappoint the
most angst-ridden horror fan. Strictly speaking Doom doesn't
operate wholly on the shock value but rather the purpose and
nature of the story on offer here, both rich in substance and
sublime in spectacle. The fact that the platinum edition neatly
leads into the events of its sequel is but one of its strengths.
While the original version served to launch JP into the
limelight with his undeniable directorial skills, telling a
coherent story and introducing a brave new world, the platinum
edition serves to build bigger bridges in the long run. I would
certainly agree with Aaron Haynes that for the fan of the series
both versions are required viewing, not so much for the complete
experience as for advanced enjoyment.
Where JP has the most fun in Doom are fittingly where many
directors fear to tread. Blending genres has always been a
frankly risky affair, but here JP embraces it with open arms,
the script full of reference and irreverence to what can only be
categorised as the movie buff's imbalanced sense of humour.
Being one myself I could appreciate Durden and Torrance's witty
exchanges amidst the action on the red planet, which is not only
original and enjoyable but also in certain circles inescapably
creepy. To make a multi-tasking movie such as Doom come alive,
all a director needs is a hook. JP acknowledges this as
demonstrated with Doom's careful and very beautiful
construction, but instead of settling with the minor summarised
success story he nails the movie hook line and sinker. The
script is witty when required to perform a balancing act with
the action, even if on a side-note, its brilliance can't prevent
all the focus shifting to the dark overtones of the film. Where
say QT blends his culture inflicted conversations to lead into
action often matching the nature of the character's ramblings
(the same can be said for Charlie Kaufman and Frank Darabont to
a lesser extent) the cross-cutting on offer here is while
appreciated, sometimes misleading. That said, the action kicks
in at just the right time to counteract this, leading directly
into the awesome sound editing that brings the story's nature to
life. I guarantee the first glimpse of the tunneling demon will
make your skin crawl.
Hence the beauty in Doom. It's not scary as such, and in places
it potentially fails to take itself seriously, but the blanket
of darkness that shrouds the colour schemes, the violence and
the overwhelming sense of isolation and decay following the
events of Mars' colonisation give the film a distinctive chill
factor. As a result of the cinematography it makes the events
themselves darker and more palpable, and thus the cat and mouse
chase ensues on the surface of the planet, a fantastic chase
scene in itself but actually bettered by JP himself via Durden’s
vertigo inducing leap of faith in The Awakening’s chase scene.
Picking up on the key emotive elements of the film is a bizarre
idea because the original didn’t take itself seriously, and
platinum edition inherits what made the original so enjoyable
and negligent of satirical insight regarding the politics and
nature of the story. At the same time though, JP succeeds in
shifting the direction of Doom so that it might embrace the
shadowy evil that gathers in The Awakening. Above all Platinum
Edition serves this purpose, but at the heart it’s also an
incredibly welcoming re-run, clearly pointing the finger
reminding us there’s a hell of a lot of life in the first one
yet. It’s a popcorn flick bluntly put, it’s a fetish fulfilling
joyride of unease and horror honestly put.
What is most interesting about the first installment of Doom is
the fact that where other directors have used existing
franchises to directly capture the essence of what is already in
place (Goro with Ninja Gaiden, Red and Spencer with GITS etc.),
JP ignores the frankly thin premise of Doom’s gaming roots and
creates an entirely new sequence of events, one that deserves
the titular label which to be fair is the only thing that it has
in common with Midway’s classic games. The film is plot heavy
and driven by the characters as equally as the action, apparent
in the consistent use of cross-cutting. As a result of JP’s
universe being so richly fathomed I can’t really find a problem
with sharing the same name as a dated blocky videogame, and my
only fear is now years after its release, when D3mons may get
unwanted feedback based on the upcoming Doom 3 game.
Doom is a very rich, very intelligent horror film that serves to
make your skin crawl more to out and out scare. Coupled with a
detailed and extraordinary script, and finally glazed with a
directing style JP is now so respected for, the film is hugely
entertaining and enjoyable. Look no further than what it is, a
great popcorn movie full of twists and turns to satisfy the most
bloodthirsty of audiences, and your experience will be nourished
substantially.
8.5/10
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