Reviewed by Andres De La Hoz
The
review I never thought I'd write. From the moment this movie was
released, the hype has been so overwhelming that I'd probably
get executed for any remotely negative comment. It didn't help
it that since everyone was shouting "best movie ever", I was
going to get my expectations up way too much, and end up writing
a sadistic, anger-fueled review that targetted not only the
movie, but all the incessant newbies that hype up movies way too
much and ruin more demanding people's experience watching it. It
didn't help it at all that when I saw the movie, I didn't really
like it, without quite being sure why. Instead of rushing in
with my opinion, I decided to let this baby rest, until I could
properly review it. And now's that time. I've rewatched it
(after an unsuccesful attempt where I fell asleep), and have
finally put my 2 cents for the 3 people who view the Critic's
Forum.
Generally I'd speak of what the plot of the movie is, maybe even
offering a breakdown of what happens. But everyone's seen this
movie already, especially the people who are interested in
reading this damn review, so there is absolutely no point in
going to far into it. Let's just keep it simple. Redux is
a re-imagining (so to speak) of Adrian Pikios' Rebirth of
3dmm, with Gorosaurus and (to a lesser extent) Aaron being
the protagonists. Heavily inspired by The Showdown and
the aforementioned Rebirth, it juggles around with handmade
characters from other movies, such as the NUTS squirrells, some
frog, some birds, and some ball thing (I need to get updated on
what the hell is going on with 3dmm). Whether one gets the
symbolism or the little details that compose the movie is
somewhat irrelevant to the enjoyment of it for simply nothing
other than the fact that it's an animation showdown. Unlike the
other movies of this type, however, this one actually employs
something new, in this case being the expansion pack. The movie
is the first serious attempt to apply the expansion pack to 3d
movie making, and it has certainly popularized its use.
And therein lies the problem with the storyline of this movie:
it's derivative. The movie started out as a remake/reimagining
of Rebirth of 3dmm, so what were you expecting? Now, most people
won't mind. I mean, sure, there's been a fair share of movies
about the end of something starring the handmade characters from
people's movies as a representation of 3dmm and moviemaking and
directors. Of course, this movie has some different twists and
some symbolisms and whatnot. I got some, but I'm not really
interested in finding out the rest. The movie isn't very
different from Pikios' work (no surprise, he's listed as a major
influence). And as you guys know, I dislike Pikios' movies in a
sort of progression: I dislike The Showdown and what came after,
but like Rebirth and Bodily Functions. This one's right between.
It has some of the better points of Rebirth, but some of the
lesser points of The Showdown. The movie is sort of engaging, in
that it's at least interesting animation-wise. But truth to be
told, I'm kinda tired of all this "music and animation only"
movies. Is that anything against the actual movie? No. But it
certainly doesn't help me try to review it. It has the charm of
Rebirth, in that the story is at least competently told, and
that it has a fairly well executed ending. It has,
unfortunately, the lesser point of The Showdown, which was that
it was boring. See, there's only so much one can drag this whole
"music and image" idea. Rebirth was well-timed; The Showdown
wasn't. And to a lesser extent, this one wasn't. The different
acts in the movie start out very entertaining...ly (?), but near
their end, I'm scratching my back and waiting for the next act.
It doesn't exactly help that most of the songs used are
variations of some theme that I found particularly irritating,
so I couldn't exactly wait for better background music.
Nitpicking aside, the movie's storyline is decent but can get
annoying every so often.
It's kinda hard to talk about the movie's direction since it was
made by more than 1 person, so who knows who did who? I don't.
There isn't any hugely noticeable difference in the directing
styles of Aaron and Goro; in fact, I'd be hard pressed to answer
who did what (I'm assuming Aaron did the parts in which there is
an increase of text-based animation and Goro did the spherical
animation). That's besides the point. The point is, the
animation is very good, though there's just something off. While
character movement, camera panning, and variety are all
perfectly thrown into the mix, there's just something about this
animation style that lacks the sort of visceral punch that might
have made this the best animated movie possible. Character
movement, although fluid, is always.... kinda hard to find a
word for this, but let's use fluffy. It's similar to
Adrian's animation, in which everything is so smooth and
seamless that it can sometimes work against the purpose,
anesthesizing the scene... taking away a possibly larger punch.
While this directing style works to great effect in most scenes
of the movie, it fails in a few occasions, removing the punch
from scenes. There's just something non-threatening about fluffy
meteors falling fluffily towards a fluffy earth. Admittedly,
this is simply the directors' style, and I doubt they should
give a shit about my aesthetic preferences. Now, I'm one of the
most vocal supporters of using cubes and spheres for movies. I
love cubes and spheres, they're awesome. And I really
appreciated the fact that this movie didn't reduce itself to
copying new trends in text-based animation (not that text-based
animation is bad or anything). It worked perfectly for character
design and for some of the scenes in greater scope. However,
there was one aspect where it didn't work at all: the ground.
I'm going to assume this was a momentary lapse of reason,
because for a movie so well animated, the ground on the outside
scenes was the most hideous bunch of squished spheres in
history. Toss some color into that shit, guys. It was
depressing. I'd like to mention that I'm mostly going to
mention negative points because, well, you've already heard
enough positive points from others; no need receiving another
asskissing months later.
A whole paragraph needs to be devoted to the use of the
expansion pack, since its pretty much what I find important
about this movie. Aaron and Goro wanted to see how the expansion
pack could be used to aid movies. The key word here is aid. The
movie isn't some demo presentation of all the textures in the
expansion pack; it's simply the expansion pack being used in
movies, in such a way that it doesn't scream "hey, look at me,
I'm the expansion pack". The results of using the expansion pack
are 50/50. First, the bad: the sky. For the sky, particularly in
act I, they use some sort of grayish blocky texture. I'm not
even sure if it's from the expansion or from the normal
textures. What I'm sure of, however, is where it came from: the
seventh circle of hell. No, no, no.... What the hell were you
guys thinking? It's the most awful fucking sky possible. It
doesn't even look like anything. It looks like a bunch of
blocks. A bunch of grey blocks in the sky. With a shitty bunch
of ugly circles as the floor. Act I is easily the lamest act of
the movie because of this. I'm just going to have to assume this
was the first test, because the sky in later scenes looks
infinitely better. Most of the other uses of the expansion pack
aren't as criminal as this one, though they are somewhat
unnoticeable. Except, of course, for that scene. You know
the scene I'm talking about. The guy falling through, the
blackness, the rotating camera. This scene not only has the best
use of the expansion pack in the whole movie, but it is so damn
well done that it accounts for about 1 full point of the rating
I give to the movie. It was just.... gaga. Utter brilliance. Too
bad the rest of the time is spent on pesky little handmade
characters. Which brings me to a point that doesn't have much to
do with this movie, but still needs to be said: what's with all
these lame handmade characters? Every handmade character I've
seen recently is a complete pussy. Drop the cuteness, people.
Start making some handmade badasssssses, not these weak birds
and testicles with arms.
So what's REDUX? It's not a groundbreaking movie, it's not the
best movie possible (there is no best movie possible, everyone
sucks). It's an interesting experiment, though. It's very
well-made, it's entertaining, and you're going to get harassed
if you don't watch it, anyway. If you didn't like The Showdown
or Rebirth of 3dmm, you probably won't like this one. As it is,
it's a good movie, but let's give this concept a good rest once
and for all before this becomes the standard movie type for
people to show off.
4/5
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