Reviewed by Aaron Haynes
I
remembered hearing about this film for the first time a few
years ago, during my pre-bulletin board days on Dragon Films,
and 2003 seems to have been the Year of the Finally Released --
Shit Happens, Final Fantasy: The Ultimate Epic, Videogame
Nightmare 2, and this little overlooked gem of a movie. Space
Station Alpha is not nearly as specialized as any of it's
Finally Released brothers (it's more like FF:UE than either of
the other two), but strangely it got the least feedback out of
all of them. This is one of the tightest cinematic pieces of
work ever done in the program -- not one thing feels out of
place, and it's clear that Tom has taken his time to polish this
until it absolutely shines.
The first time I watched SSA, it struck me as being
professionally done, excelling in every technical aspect, having
a well-thought out and interesting story, and being rather cold
and empty despite all of this. When I watched it again for the
3dmm.com awards, I realized I was wrong. The movie has a lot of
heart in the places where it matters; an exchanged glance, a
line whose tone betrays it's intended meaning, an action that
betrays a character's words just moments before. It's a much
smarter script than I had realized at first glance, expecting
you to pick up on the fact that the characters communicate most
of their development through having two conversations at the
same time: the one out loud that we hear, and the intended
meaning that's implied by it. I didn't even realize I was being
challenged at first.
The plot is one of the best ever devised for a 3DMM film. 80
years into the future, Earth receives help from a species called
the Dacturi in fixing its environmental and overpopulation
problems....the sense of teamwork and cooperation founds an
underlying spirit of trust and appreciation between them. Or so
we thought it did. When a human research station over Mars is
attacked by the Dacturi, Earth's leaders rush to cover it up and
figure out what's going on and act diplomatically before the
incident tears the tentative friendship with the aliens apart.
Meanwhile, an old war hero is secretly called back into action
for one final investigation and recovery mission.....but I'm
summarizing. The best way to understand what's happening here is
to see it the way the film tells it to you. Tom knows exactly
what he's doing, and if the story doesn't totally make sense the
first time, you'll definitely have picked up on subtleties
mentioned earlier.
All of the technical aspects of this movie are phenomenal. The
default spaceships and rockets might throw you off at first, but
don't be fooled: this is top-notch directing and animating. The
voice acting, while occasionally somewhat deadpan, communicates
a lot about the characters, the plot, and the history of SSA's
world through equal parts well-inflected tone and well-written
dialogue. The music and editing choices are well-done and while
the film still does feel a little cold at times, it has a unique
style about how it speaks to you. But in recognizing how well
constructed, arranged, and assembled the film as a whole is, I
can't help but feel like something's missing. It feels
truncated, like the most essential highlights of a really
fantastic story -- we wonder a lot about the main characters,
what they did before the story, how the public is reacting to
leaked information, how the military feels about it -- it's as
if Tom took an hour-long screenplay and chopped it down to the
most important twenty minutes.
The fact that it plays amazingly well anyway is a definite
credit to Tom's writing and editing skills....most of the
'missing' information is implied in some sneaked in shot; a
trophy on the wall, a flash of memories, a seemingly throwaway
comment by an old friend, and I never felt cheated. We're given
a complete story here, so if it feels like there should be more,
it's an advantage and not a detriment. The wistful, ironic final
moments of the film tie everything together -- the default
characters can't change their expressions, but for some reason I
get the impression of a wry smile while listening to the main
character's last few lines to the Dacturi leader as he knows
what having a heart after all has finally cost him.
Critical Score: 90/100.
Personal Score: 90/100.
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