Reviewed by Aaron Haynes
I've
always had a habit of thinking about Andres De La Hoz the online
persona whenever I watch movies by Andres De La Hoz the
director. Of Minds And Darkness, A Call to Arms, Dead Heart in a
Dead World, and even Sniper@ADLH and Cycles had me analyzing the
experience from a somewhat distant perspective, looking for the
directorial and stylistic techniques so laboriously preached in
the manifesto, the reviews, the detailed rants about why a
particular movie sucked. No matter how well-made the film was,
no matter how cool the concept behind the story presented
itself, I never really connected with an Andres film on that
purely instinctive level I've come to associate with the most
entertaining and engaging films I've ever seen. The implication
I'm getting at here should be obvious: SATANIK not only achieves
that distinction, but does so in such a way that during the
first three attempts at writing this review, I was at a complete
loss for words as to how I could describe what I had just
experienced. SATANIK is Andres's best work to date, a virtuoso
masterpiece that combines the cinematic sensibilities of old
Andres films like ACTA and DHIADW with the sarcastically funny
style of new Andres films like Sniper@ADLH and Cycles. What
results surpasses the best elements of either, becoming not only
an Andres film that I strongly connected with, but quite
possibly the most emotive and engaging 3DMM film of all time.
When you think of black humor in 3DMM, few names come up: Jeremy
Dick, Dave Smith, Jeff Ching....not exactly the paragons of
intelligent writing in my opinion (though I admired many
elements of Jake, Dave Smith's last work, which had little comic
relief at all). SATANIK takes all previous forms of darkly funny
stories and crushes them without any effort whatsoever. The film
is so viciously cruel it's exhilarating. Andres pulls absolutely
no punches and tones down nothing in this cheerfully disturbing
tale of deplorable acts committed by shameless masters of
immorality. When Satanik describes how he raped a blind old lady
on the way back from the park to his girlfriend, she replies,
"Sounds delicious." There's not even a hint of apologetic tone
at any stage of the movie -- it celebrates the decadent desires
of its characters and applauds them when they act on their
increasingly violent impulses. But rather than dwell on the
cruelty committed by Satanik and Dana for its own sake, Andres
consistently uses as a way to simply establish the nature of
their characters, as well as the growing rift between them and
the Inspector, who always seems like he's afraid to acknowledge
Satanik's actions because he's afraid of giving into impulses of
his own.
The rivalry between the characters of Satanik and the Inspector
is established not by a gradual realization, but by Andres
repeatedly stating it as an understood fact. When Satanik sees
the Inspector on TV for the first time, he contemplates, "Looks
like I have a new nemesis." But even as their ongoing conflict
is mentioned in the most blatant of ways, the two characters
have more chemistry and subtlety to the way they interact than
any other rivals in 3DMM history. They're polar opposites of
each other -- not in that Satanik is cruel and violent and the
Inspector is good and moral, but in that Satanik follows through
on his desires and does exactly what he wants and the Inspector
does not. When they speak for the first time, more than halfway
through the movie, Andres uses a diametric splitscreen to pit
their images against each other. Notice that the background of
Satanik's panel is a solid color, while the Inspector's is
cluttered with windows and a wall made of shaded props. Their
conversation reveals why we connect with their battle so
strongly: If I may be permitted to make a reference to another
film about opposing personalities, Satanik is free in all the
ways the Inspector is not.
The style of direction here is absolutely phenomenal. Andres
clearly had a blast playing with different storytelling styles,
using the moving panel effect we've seen from the unfinished
version of the intro in ways so imaginative, that reinforce the
action happening onscreen so well that I was absolutely blown
away. But it doesn't end there. It'd be easy to create a moving
panel gimmick and call SATANIK a comic book movie. Andres pushes
the parallels between the medium of movies and comic books to
the point where you're not sure which one you're watching. One
scene detailing Satanik's escape from a prison in India is told
in the form of an early TV program dance number. There's a mini-featurette
on Satanik's history, narrated by Satanik himself. Satanik steps
out of character for a minute to address the audience about a
certain aspect of Andres's direction. I was reminded of JDR
Revival's sideways stabs at the fact that it knew it was a
movie, but what Andres does is much more difficult and
meaningful to the film's style as a whole. SATANIK feels alive
at every single moment, and constantly invents new ways to give
us more information about the stylized world these characters
inhabit.
It'd be nothing without its performances. Jaymond turns in his
best role ever as the man himself, using an excitable faux
French accent and rapid shifts in tone to bring Satanik to life.
I've never been more absorbed in a character than I was
listening to Satanik ramble offhand about the nature of impulses
and other layers of reality that become clear when you've seen
the film. He's a horrible, lowlife bastard, but he's also a
lover and a philosopher. It's quite a complex character that
never seems to inspire hatred no matter what he does. Jon Barton
as the Inspector stole my heart -- his character starts off a
bit pathetic and stiff, and becomes increasingly more
sympathetic as he starts being honest with himself, partially
due to the torment and sadistic proddings of Satanik. On first
watch I thought he provided the moral center of the film, but
then I realized that while he essentially has a good heart, he's
conflicted about what he should be doing and why he should be
doing it. The conclusion the two characters arrive at at the end
of the film highlights everything that's gone before in terms of
their personalities, but I'll come back to that later. Jaymond
does another fantastic role as Nina, the Inspector's love
interest. Already having one major female voice role on his
resume, Jay surpasses his work as Motoko tenfold, giving genuine
warmth and depth to Nina. I never once thought of it as a guy
playing a girl's voice; Jaymond simply becomes the character,
which is a serious feat to accomplish even for professional
voice actors. Snatch does a great turn as Dana, minus a few
rather wooden-sounding lines (there's one point where she should
have a lot of emotion in her voice and sounds like she's reading
from a cue card). There's not a single character that didn't
come to life in some way -- even Jeff's try at playing an
exaggerated character-type works in a comical sort of way.
From the most iconic landmarks of Italy to the often shoddy
looking cube scenery of many building interiors, Andres has done
a more than competent job of making SATANIK's world feel alive.
The film is peppered with references and abandoned ideas
recycled into more practical forms; taking a cue from Cycles,
Andres has again used one film idea to absorb and implement
another, using Travis's character switcher app to insert Satanik
into a forgotten action film from his 3DMM Folder release. The
mention of Jason Ruiz's abandoned film Jackson in the credits
confirmed a suspicion I had about a lifted shot in the mayor's office early in the movie. And while it's dealt with in a
way far more mature than any 3DMM film before it, there's an
awful lot of gratuitous nudity here. With each instance, I found
it funnier and funnier the way Andres inserted nudity just for
the sake of it screaming "HELLO, I AM NUDITY", and still feeling
relevant to the lives Satanik and Dana live.
So, after 30 engaging, powerful, energetically charged minutes,
how does the most entertaining buildup in 3DMM history
ultimately resolve itself? By giving us the greatest ending in
3DMM history, setting the bar for future film endings so high
that I don't know if it'll ever be topped. Satanik's character delivers an
11th hour monologue that gives me chills when I think about it,
and the film ends not on a shocking revelation or an iconic
pullaway shot, but with a simple rationalization that will make
you smile, shake your head, and feel stunned all at the same
time. It wraps up so beautifully and junctions with the rest of
the experience in such a powerful way that I was transfixed for
over an hour afterwards. Andres has created one of the most
amazing, original works I've ever seen in my entire life,
nevermind 3DMM. If this is truly the end of Andres De La Hoz's
3DMM career, I feel like he's more than earned it.
Congratulations, man.
By the way: Be sure you stay tuned after the credits.
Critical Score: 100/100.
Personal Score: 100/100.
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