Reviewed by Aaron Haynes
Over
the past year or so, Anders Borg has pretty much pioneered a
brand-new newbie stereotype: The artistic-minded animation
genius who hangs around in those screenshot threads in the
Animation Gallery and participates in various tournaments, chain
movies, and magazines, but a major solo release from them is
conspicuously absent. The developments in the Animation Gallery
during that time have made it possible for a director to come
out of nowhere, hype their dream movie that looks certain to
blow everything out of the water, and then float from small
project to small project, creating detailed screenshots for
"POST 'EM HERE" threads (that 900+ post one is still going),
complex HMC animations for competitions, and otherwise drifting
around forever while the project they started out on stays in
limbo. Several names easily come to mind here: Jacob Adams,
Rubin Ridley, Lizard, and the list just goes on and on. With
Retaliation, Anders Borg at last joins the ranks of those who've
followed through on their promise to deliver a real film, and
while some glaring missteps exist, the experience lives up to
the high expectations set by what we've seen from him
previously.
Retaliation is one of those "one-word title" movies you keep
waiting to see people start to run out of (looking in your
direction, Lizard). It's your classic 3DMM revenge story, where
the protagonist is horribly wronged and suffers a tragic
development in his life at the hands of some lowlife assholes.
What do the lowlife assholes want? We never know, and I imagine
most of these kinds of movies would be surprised that you should
ask. It seems that in the world of 3DMM dramas, evil people are
always on standby for whenever someone's life seems to be going
well. Retaliation manages to eschew this idea by also not
explaining anything about our protagonist characters, breaking
the revenge concept down to it's bare elements -- a life that's
going well, a conflict of interest, a tragic occurrence, a
fury-driven vengeance. The movie is presented with no dialogue
and the elements to the story are crisp, powerful images that
leave little confusion as to what's going on -- so much so that
it's easy to call Retaliation shallow and meaningless. Violent
naysayers: you don't have to look hard for added depth because
it's all right there where you can see it.
Retaliation's major twist is that it stops where most revenge
flicks really begin: during the actual carrying out of the
protagonist's righteous vengeance. We are given the context for
why this man wants to strike back at his wife's enemies,
provided with an appropriate motive and buildup, and presented
with one badass final shot that gives us leave to imagine what
happens next. The look in the character's handmade eyes, the
effect of his long hair, the dangerously quiet music paint in
our minds a much more vivid image of what's going to happen next
than Anders ever could have put together with animation. It's an
interesting take on what's otherwise merely a well-made
by-the-numbers drama, and the only reason it stumbles at all is
not because of too little information, but too much.
Right after the murder takes place, we see a girl jump and run
to the door to peek out. She sees three men leave the man's
room. She goes in and finds his wife dead on the floor. She
looks out the window and sees them leave the building. She then
completely disappears from the story, and the man goes to prison
for seven years when the cops arrive to find him at the scene of
his wife's murder. First off, it's not logical that the cops
would have immediately blamed him for the murder. He was in
shock, had no gun, no motive, and was at work or on his way home
when the murder took place. But on top of this, why were we
shown the girl at all? For the framing to be properly effective,
there would have to be no witnesses. The fact that she WAS a
witness to the crime and the story forgets she is there
indicates not that she was too scared to testify, but that the
writing is sloppy. A few shots to show her watching the cops
take him away and not saying anything would have fixed this. A
few minor changes to the events with the man coming home would
have fixed the other. Retaliation feels rushed and almost
fatally flawed for two seemingly insignificant things.
Suspension of disbelief is thrown right out the window when the
plot doesn't make sense.
And yet I still find myself enjoying the movie. Apart from the
crippling plot glitches, the direction is incredible, briskly
moving us from one event to another and using some top-notch
techniques to tell its story (the blue and red police lights
were amazing; next time, though, copy and paste the fading
pieces to keep them all in one scene, as the subliminal black
scene cuts ruined the effect a little). The angles are
fantastic, the scenery is breathtaking (Anders is a master with
the expansion pack), and the music, although it cuts sharply
instead of fading, is well-chosen and beautiful. The production
values aren't just pretty and entertaining, they're actually
used to tell the story, even if that story isn't completely
airtight.
The film suffers as a whole from some sloppy plotting, but as a
first outing it's remarkably immersive and well-made. Like
Bruised or Yeti & Squidworth before it, Retaliation plays like a
prelude to incredible things I know Anders will show us in the
future, if he sticks with it and really pushes himself. The
vision of this film, even if a bit distracted and muddled, is
the mark of an artistic genius, especially at his age. And all
artists have trouble focusing and refining their talent at
first.
Critical Score: 75/100.
Personal Score: 85/100.
|